This course offers an overview of the different aspects that involves video game development and learning: the skills that can be developed, the connections to the STEAM industry (Science, Technology, Engineering, Arts, and Mathematics), and how they can be used as an ally in the classroom. It also offers practical lessons on how to get started with students and how to develop a game.
It is designed to empower teachers with new ways of teaching using digital technologies and no previous experience with video games or game design is required.
The course is built on the pillars of a Gender Transformative Education, and uses the concept of Playing, Learning, Earning, where students are given the opportunity to move from just playing to learning skills and earning a passport to a future career.
Learning objectives
At the end of this course, you will be able to know:
- How to use video games with your students to develop Transferable Skills.
- How to integrate video games with the school curriculum.
- The importance of considering gender, inclusion and well-being in the video games industry.
- The connections between video games and STEAM careers (Science, Technology, Engineering, Arts, and Mathematics).
- How to create a video game and develop fluency to design your own game.
Teachers and educators Audience
Length
It should take you about 15 hours to complete this self-paced course.
Methodology
All the modules are self-paced, with a combination of video explaining concepts and video tutorials about game development.
Structure
The course is divided into 5 modules.
- Module 1: Teaching STEAM through Play
- Module 2: Gender and Inclusive Education
- Module 3: The Gaming Ecosystem
- Module 4: How to create (and publish) a game in five steps
- Module 5: Basic Principles of Game Creation
Contact details
Content issues and questions: Gustavo Pugliese – guolivera@unicef.org